
Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20.
1-9 | Each player draws a card.
10-19 | You draw a card.
20 | Copy that spell. You may choose new targets for the copy.
Mathise is a mono-blue spellslinger commander that wants you to chain expensive (MV 3+) instants and sorceries, rolling a d20 each time for card advantage and the occasional free copy. You play a draw-go control game—counter threats, draw cards, and ramp toward big spells—then close with a high-impact finisher that the d20 might double on a natural 20. Most of your value comes from the 10-19 'you draw a card' band, so casting many qualifying spells snowballs your hand.
Lean into low-cost card-advantage engines (Mystic Remora, Rhystic Study) and efficient ramp (Sol Ring, mana rocks, High Tide) so you can cast multiple triggers per turn. Add scalable X-draw spells and copy enablers, plus blue tutors like Mystical Tutor and Long-Term Plans to find your finisher. To raise power, build toward a compact combo—infinite mana plus an X-draw to deck the table—while keeping a dense counterspell suite to protect it.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.