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Miles "Tails" Prower
WUAzoriusLegendary Creature — Fox Artificer

Miles "Tails" Prower

Mana value3Rank#12,090
BuildCard details

The Commander

Flash

Flying

Whenever a Vehicle you control enters, draw a card if it has flying. Otherwise, put a flying counter on it.

Guide

Gameplan

Tails is a UW Vehicles deck that floods the board with artifact Vehicles, granting flying counters (and evasion) or drawing cards as they enter. You ramp into Vehicles, crew them efficiently with cheap creatures and tokens, and beat down through the air. Flash on Tails lets you hold up interaction and deploy him as a surprise blocker or instant-speed threat.

Strengths

  • Built-in card advantage and evasion engine—every Vehicle either replaces itself or gains flying
  • Flash gives flexibility, letting you play around removal and crew/block at instant speed
  • UW has elite control tools, counterspells, and board wipes to protect your fragile crew
  • Vehicles dodge most creature-targeted removal and sorcery-speed sweepers when uncrewed

Weaknesses

  • Vehicles need crew, so you're vulnerable to creature wipes that strip your pilots
  • Tails dies to spot removal, slowing your draw/counter engine
  • Low base power in colors—UW lacks reach for explosive ramp or big finishers
  • Artifact destruction (Vandalblast, Bane of Progress) hits your entire board hard

Key Cards

  • Smuggler's Copter — Cheap evasive Vehicle that loots and triggers Tails for extra value.
  • Skysovereign, Consul Flagship — Already flies, so Tails draws a card on entry, and it pings threats each combat.
  • Sram, Senior Edificer — Doubles your draw output since Vehicles are artifacts you cast.
  • Reverse Engineer — Improvise lets your Vehicles pay for a big refill of cards.
  • Shorikai, Genesis Engine — A Vehicle that pilots itself and churns out crew tokens plus card draw.
  • Sai, Master Thopterist — Generates Thopter tokens to crew Vehicles and draws when you cast artifacts.

Upgrade Path

Add fast mana and Vehicle-specific support like Cultivator's Caravan, Aetherflux Reservoir, and crew-light or self-crewing Vehicles (Parhelion II, Shorikai) to reduce reliance on creatures. Improve interaction density with Swords to Plowshares, Cyclonic Rift, and Counterspell, and tune the curve so you can flash in threats while holding up answers. Tutors like Whir of Invention and Tezzeret, Agent of Bolas help assemble your best Vehicles consistently.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Beating down with a fleet of flying, counter-buffed Vehicles
  • ▸Skysovereign and Smuggler's Copter grinding card advantage into lethal air damage
  • ▸Going wide with crewed Vehicles backed by anthem effects or Coastal Piracy-style draw
  • ▸Overwhelming a stalled board after surviving with UW control

Archetypes

  • Vehicles Aggro — Tails turns a wide Vehicle board into evasive, card-advantaged beaters.
  • Artifacts/Affinity — Vehicles are artifacts, enabling improvise, metalcraft, and artifact payoffs.
  • Control — Flash plus UW counters and wipes let you durdle then close with airborne Vehicles.
  • Tokens — Token makers provide expendable crew to keep Vehicles attacking and blocking.

Combos

No combos found for this commander on Commander Spellbook.

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