
: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
Shay Cormac is a two-mana voltron/removal hybrid who punishes opponents' creatures: tag them with bounties via your targeted removal, then cash them in by killing them to grow Shay with stacks of +1/+1 counters while the activated ability strips away the protection that usually saves problem permanents. You spend early turns deploying interaction and ramp, then snowball Shay into a lethal threat backed by repeatable removal.
Push power by adding cheap, repeatable targeting effects (pingers, auras like Soul Snare/Journey to Nowhere, and recurring removal) so you can apply many bounties before a sweeper. Improve consistency with the best B/W ramp and card draw (Sol Ring, Talisman of Hierarchy, Phyrexian Arena, Skullclamp) and tighten the curve toward instant-speed interaction. For the kill, add reliable evasion and protection for Shay—Whispersilk Cloak, Rogue's Passage, Lightning Greaves, and Swiftfoot Boots—plus a few extra-combat or trample enablers to ensure your snowballed counters actually convert to lethal damage.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BW), by popularity.