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The Pride of Hull Clade
UGSimicLegendary Creature — Crocodile Elk Turtle

The Pride of Hull Clade

Mana value11Rank#5,101
BuildCard details

The Commander

This spell costs {X} less to cast, where X is the total toughness of creatures you control.

Defender

{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.

Guide

Gameplan

Build a wall of high-toughness defenders, flood the board, then use the commander to turn one big butt into a lethal threat that also refills your hand. The Pride costs almost nothing thanks to its toughness-based reduction, so you redeploy it cheaply after removal and slowly grind out value before swinging for huge card draw and damage.

Strengths

  • Self-reducing cost means it's often cast for {U}{U} or even free, shrugging off removal
  • Drawing cards equal to toughness on combat damage refuels you explosively
  • Defender synergy is deep in GU (toughness payoffs, lifegain, ramp walls)
  • Doubles as a defensive wall and a card-advantage engine in one card
  • Toughness-matters package supports both offense and defense simultaneously

Weaknesses

  • The combat-damage trigger only works if your attacker connects—blockers and removal stall it
  • Repeatable activation costs {2}{U}{U} can be mana-hungry across multiple turns
  • Slow to close games without a way to make damage unblockable or trample
  • Vulnerable to board wipes that hit toughness or sacrifice effects
  • No built-in evasion; one good blocker can blank your alpha strike

Key Cards

  • Doran, the Siege Tower — Lets your high-toughness walls deal damage equal to toughness, multiplying your attacks beyond the commander's single buff.
  • Assault Formation — Grants the whole team damage-equals-toughness and the ability to attack despite Defender, enabling mass swings.
  • High Alert — Untaps and pumps your walls while letting defenders attack with toughness-based damage, a near-perfect fit.
  • Tetsuko Umezawa, Fugitive — Makes your buffed attacker unblockable, guaranteeing the card-draw-and-damage trigger lands.
  • Wall of Omens — Cheap defender that replaces itself and pads toughness toward the commander's cost reduction.
  • Wall of Roots — Ramps mana while adding toughness, accelerating you into the rest of the deck.
  • Rolling Stones — Allows all your walls to attack as if they didn't have Defender, opening up wide aggression.
  • Shield of the Realm / Pir & Toothy effects — Pairing toughness scaling with draw payoffs stacks perfectly with the commander's combat trigger.

Upgrade Path

Add reliable evasion (Tetsuko, Rogue's Passage, trample enablers) so the combat trigger always connects, and lean harder into Doran/Assault Formation/High Alert to make your whole wall an army. Tighten the mana with ramp walls and toughness-padding dorks to consistently cast the commander for cheap, and include protection like Heroic Intervention to defend your board against wipes.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Buff a massive-toughness creature, make it unblockable, and one-shot players while drawing your deck
  • ▸Go wide with Assault Formation/Rolling Stones and alpha-strike with toughness-based damage
  • ▸Out-card-advantage the table off repeated draw triggers, then close with overwhelming creatures

Archetypes

  • Walls / Defenders Aggro — Its activated ability and cost reduction reward stacking high-toughness creatures that swing for big damage.
  • Toughness Matters Midrange — Doran-style payoffs let your butts deal damage and the commander rewards the same stat.
  • Group Slug / Card Advantage Control — It plays defense behind walls while drawing huge cards off connecting attacks to out-resource the table.

Combos

No combos found for this commander on Commander Spellbook.

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