
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
. They can tap their artifacts and creatures to help. Each one pays for
.)
Whenever an opponent draws their second card each turn, you draw two cards.
Cast The Unagi at instant speed with mana up, then sit behind counterspells while opponents do the work of drawing you cards. Every time an opponent draws their second card in a turn, you draw two—so you fuel symmetrical or forced-draw effects, then convert your massive hand into countermagic, card-advantage engines, and ultimately a blue wincon.
Lean into forced symmetrical draw (Howling Mine, Temple Bell, Kami of the Crescent Moon, Dictate of Kruphix) so the trigger fires every turn cycle, then add fast mana (Sol Ring, Mana Crypt, mana rocks) to deploy and protect early. Tighten the wincon into a compact combo—Thassa's Oracle plus a draw-out enabler—and pack premium interaction (Force of Will, Fierce Guardianship, Cyclonic Rift, Mana Drain) to defend it. Cut clunky high-cost draw for cheaper cantrips and tutors like Mystical Tutor and Long-Term Plans to find your finish faster.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.