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Zaffai and the Tempests
URIzzetLegendary Creature — Human Bard Sorcerer

Zaffai and the Tempests

Mana value7Rank#14,982
BuildCard details

The Commander

Once during each of your turns, you may cast an instant or sorcery spell from your hand without paying its mana cost.

Guide

Gameplan

Cast Zaffai, then drop a free expensive instant or sorcery every turn to snowball card advantage and tempo. You leverage cost-reduction, copy effects, and free spells to chain into a game-ending burn or extra-turns loop. The deck plays as a midrange-control spellslinger that grinds value before exploding.

Strengths

  • A repeatable free spell each turn is enormous mana advantage over a long game
  • Loves expensive instants/sorceries (board wipes, extra turns, big draw) that would otherwise be clunky
  • Izzet's deep pool of card draw, counters, and copy effects keeps the engine fueled
  • Flexible: can play control, burn, or combo lines

Weaknesses

  • Seven mana before you do anything, and dies to spot removal resetting the engine
  • X-spells gain nothing from the free cast (X becomes 0)
  • No protection or evasion built in; relies entirely on the support cards
  • Color identity locks you out of cheap removal/recursion outside blue and red

Key Cards

  • Expropriate — Free-casting a seven-or-more mana extra-turn-and-steal spell every turn is backbreaking.
  • Time Warp — Free extra turns let you re-trigger Zaffai and run away with the game.
  • Cyclonic Rift — A free overloaded Rift is a one-sided board reset that often ends games.
  • Thousand-Year Storm — Each spell after the first copies, multiplying your free big spell into a blowout.
  • Mizzix's Mastery — Reanimates a huge sorcery from your yard with overload, ideal to cast for free.
  • Underworld Breach — Lets you recur instants/sorceries to keep feeding Zaffai's free cast and combo off.

Upgrade Path

Lean into the most expensive impactful instants/sorceries (Expropriate, Time Stretch, Insurrection, Apex of Power) so the free cast saves maximum mana, and add cheap protection like Lightning Greaves and Veil of Summer-style answers. Tighten the mana with fast rocks (Mana Crypt, Mana Vault, signets) to deploy Zaffai earlier, and add recursion (Underworld Breach, Snapcaster Mage, Archaeomancer) to keep refueling. For higher power, build toward an extra-turns or storm-style loop that lets Zaffai's free trigger close the game in a single turn cycle.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Chaining extra-turn spells until you draw or burn out the table
  • ▸One-sided board control with Cyclonic Rift then closing with big threats
  • ▸Thousand-Year Storm or copy effects multiplying a free spell into lethal
  • ▸Grinding overwhelming card advantage and finishing with a haymaker like Insurrection or a big finisher

Archetypes

  • Spellslinger — The whole deck is built around casting and recurring high-impact instants and sorceries.
  • Control — Free counters and board wipes let you police the table while building advantage.
  • Combo — Extra-turn spells and free big plays chain into game-ending loops.
  • Burn — Free-casting large X-less burn or copy effects can deal lethal damage to the table.

Combos

No combos found for this commander on Commander Spellbook.

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