
Enchantment

Same tax-on-draw/cast engine generating advantage when opponents don't pay.

Cheap early tax that punishes opponents and snowballs resources.

White artifact tax that draws cards when opponents don't pay.

White value engine that profits from opponent actions.

White ramp/advantage enchantment-style engine in similar decks.

Punishes opponents for extra draws/plays, similar tax payoff.

White-ish Treasure-generating engine and alternate win condition.

Generates Treasures when opponents cast extra spells, similar payoff.
→ Infinite draw triggers for all players, Infinite looting for all players, Infinite self-discard triggers for all players
→ Near-infinite colored mana, Infinite draw triggers for all players, Near-infinite Treasure tokens
→ Infinite card draw for all players, Infinite draw triggers for all players, Near-infinite Treasure tokens
→ Infinite draw triggers for all players, Infinite looting for all players, Infinite self-discard triggers for all players
→ Players skip their untap steps, Lock
→ Infinite card draw for all players, Infinite draw triggers for all players, Near-infinite colored mana