
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

White hideaway land triggered by attacking with three creatures.

Green hideaway land triggered by high power on board.

Blue hideaway land triggered by low opponent library count.

Black hideaway land triggered by empty hands.

Red utility land that converts mountains into burst damage.

Red-aligned land that pings opponents to enable damage thresholds.

Red utility land that deals direct damage to opponents.

Red creature land providing extra damage output to hit thresholds.