
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
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: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Hideaway land triggered by power 8+ attack, free spell cast.

Hideaway land that casts the exiled card when library is low.

Hideaway land triggered after dealing 7+ damage.

Hideaway land that casts the card when no one has cards in hand.

Similar free-cast off hidden top card, value engine.

Utility white land alternative for token/aggro decks.

White value land rewarding heavy white commitment.

Colorless utility land providing late-game card draw.
"Hideaway N" means "When this permanent enters the battlefield, look at the top N cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. The exiled card gains 'The player who controls the permanent that exiled this card may look at this card in the exile zone.'"
Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card.
Previously, permanents with hideaway entered the battlefield tapped. This ability has been removed from the definition of hideaway. Older cards have received errata to have an additional paragraph that reads "[This permanent] enters the battlefield tapped," and they now have hideaway 4.
Hideaway now causes you to put the rest of the cards on the bottom of your library in a random order instead of any order.
At the time the ability resolves, you'll get to play the card if you declared three different creatures as attackers at any point in the turn. A creature declared as an attacker in two different attack phases counts only once. A creature that entered attacking (such as a token created by Militia's Pride) doesn't count because you never attacked with it.