
Flying
Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.
Flood the board with cheap Spirits, then cast Spirit or Arcane spells at carefully chosen mana values to detonate one-sided board wipes that hit your opponents' lands, creatures, and key permanents while leaving your own behind. You curate your deck around a tight curve so each cast destroys whole categories of permanents (often setting your own mana value buckets empty). It's a mono-white stax/control deck that grinds opponents off the table.
Tighten your curve so each mana-value bucket holds only the spells you want to fire, maximizing one-sided wipes; add white staples like Smothering Tithe, Land Tax, and Esper Sentinel for card and mana advantage. Lean into recursion (Sun Titan, Emeria, the Sky Ruin) to rebuild faster than opponents, and include indestructible or sacrifice-protected permanents so your own board survives. Top-end finishers like Approach of the Second Sun or a strong evasive package convert the grind into a clean win.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.