
When Ertha Jo enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
Ertha Jo turns every targeted activated ability into a two-for-one, so you build a board of cheap creatures with tap-to-target abilities (pingers, Mercenaries, equipment-style buffs) and double their value every turn. You apply pressure incrementally, then explode when you copy a big ability twice to deal lethal or stack massive buffs. The deck plays like an aggro-combo midrange shell that out-grinds opponents through doubled effects.
Add untap enablers (Umbral Mantle, Sword of the Paruns, Magewright's Stone) and cost reducers (Heartstone, Zirda) to turn single abilities into repeatable loops. Prioritize tutors and protection for Ertha Jo—Swiftfoot Boots, Heroic Intervention, and Teferi's Protection keep the engine online. Lean into a dedicated pinger like Goblin Sharpshooter as your primary combo finish to convert the value engine into a hard win.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RW), by popularity.