
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Feather is a spellslinger Voltron/go-wide deck that buffs and protects creatures with cheap instants and sorceries that target them, recurring those spells turn after turn for grinding card advantage. You cast a single threat early, then chain pump and protection spells to swing for lethal while never running out of gas. The deck wins through repeated combat damage backed by an unkillable, refueling engine.
Tighten the curve toward one-mana cantrips and protection (Defiant Strike, Sheltering Light) so every Feather trigger nets a card and keeps a threat alive. Add payoffs like Zada, Hedron Grinder and Bonus Round for explosive copy turns, and include fast mana and efficient ramp (Sol Ring, Boros Signet) plus a couple of evasive carriers like Tenth District Legionnaire and Adeline. Lean into protection density and a clean wincon so you don't durdle—prioritize closing games over pure value.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RW), by popularity.