
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.
Deal pings of exactly 1 damage from many sources and let Ghyrson convert each into an extra 2 damage, snowballing into board wipes and burst burn. You set up engines that hit everything for 1 (or fire many single pings), turning incidental damage into lethal multi-target swings.
Lean into repeatable, untargeted 1-damage sources (Pyrohemia, Pestilence, Electrickery) since they pair best with Ghyrson and dodge his fragility. Add tutors like Gamble and Merchant Scroll plus protection like Lightning Greaves to keep him online, and find a clean infinite-ping combo (e.g., a free pinger with cost reduction) to close fast. Cut narrow single-target burn for engines that scale across all opponents.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite damage
→ Infinite damage
→ Infinite damage to one opponent
→ Infinite damage to one opponent
→ Infinite damage to one opponent
Combos via Commander Spellbook.
Same color identity (RU), by popularity.