
Room abilities of dungeons you own trigger an additional time.
Hama Pashar turns the venture-into-the-dungeon mechanic into an engine: every Room you enter fires its ability twice, so you rocket through Lost Mine, Mad Mage, Tomb of Annihilation, and the Undercity while doubling card draw, treasure, tokens, and drains. You ramp and ventures early, build a board and value snowball mid-game, then close with a repeatable dungeon loop. The deck plays as a UW value/combo midrange shell that uses dungeon completion as both engine and finisher.
Add more efficient, repeatable venture enablers (Veteran Dungeoneer, Nadaar, Far Traveler, Fearless Fledgling) so you can complete a dungeon every turn, and prioritize the Acererak + Tomb of Annihilation package as a closing loop. Lean into fast UW mana rocks (Arcane Signet, Mind Stone, Sol Ring) and protection like Heroic Intervention-style effects or Lightning Greaves to keep Hama online. Trim slow standalone venture cards for tutors (Drift of Phantasms, Mystical Tutor) and counterspells to find and protect your engine reliably.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (UW), by popularity.