
Flying
Iymrith has ward as long as it's untapped.
Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
Cast Iymrith on turn five, swing in the air, and refill your hand to three-plus cards every combat while protected by ward . Use the steady card advantage to fuel a mono-blue control or tempo shell, then close with evasive beats or a finisher you dig into.
Add fast mana (Sol Ring, Mana Crystals, signets) to deploy Iymrith ahead of curve and hold up protection. Lean into unblockable enablers and equipment so the draw trigger is guaranteed, then include a tight combo finish like Isochron Scepter + Dramatic Reversal with an outlet, since pure commander damage is slow. Upgrade the mana base with Cabal Coffers-style ramp (Nykthos), strong counterspells (Force of Will, Fierce Guardianship), and a Lab Maniac/Thassa's Oracle line to convert your overflowing hand into a win.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.