
At the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her.
Waterbend : Draw a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Katara is a mono-blue card-advantage engine: build a board of cheap creatures, tokens, and mana rocks, then tap them to repeatedly Waterbend and refill your hand. Tapping Katara herself each turn quietly grows her into a real threat, while the cards you draw fuel a controlling, value-driven game until you bury opponents in resources and close with a combo or a big Katara.
Add free or cheap untappers (Pemmin's Aura, Freed from the Real, Kiora's Follower) and mass-untap effects to convert Waterbend into a near-loop for explosive draws. Tighten the deck with premium counters and protection (Swan Song, An Offer You Can't Refuse, Heroic Intervention) plus a compact combo finish like Thassa's Oracle backed by Demonic Consultation-style self-mill. Finally, lower your curve with more one- and two-drop tappers and mana rocks so you can fire multiple Waterbends per turn well before the late game.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters on a creature
→ Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters on a creature
→ Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters on a creature
→ Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters on a creature
→ Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters on a creature
Combos via Commander Spellbook.
Same color identity (U), by popularity.