
Flying, indestructible
Kefnet can't attack or block unless you have seven or more cards in hand.
: Draw a card, then you may return a land you control to its owner's hand.
Kefnet is a cheap, indestructible mono-blue beater that demands you keep a fat hand (seven-plus cards) to swing or block. You durdle as a draw-go control deck, stockpiling cards and stuffing the board with counters and removal, then close fast since Kefnet is a recurrable 5/5 flyer that bounces to hand when threatened. His activated ability turns excess mana into card advantage and lands you can replay.
Add fast mana (Sol Ring, Mana Crypt, Mana Vault) and stronger draw engines (Rhystic Study, Sylvan Library substitute Mind's Desire effects) to consistently sit above seven cards. Tighten the interaction suite with Force of Will, Force of Negation, Pact of Negation, Swan Song, and Mana Drain, then add tutors like Mystical Tutor and Personal Tutor for your finishers. To raise the ceiling, lean into a backup wincon such as Thassa's Oracle plus a self-mill or Laboratory Maniac line so you aren't solely reliant on connecting with Kefnet.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.