
Whenever Kellan attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.
Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)
Cast Journey On early to ramp into Maps (card selection/explore), then deploy Kellan and beat down while his attack trigger refills your hand with cheap creatures. You grind incremental advantage off a low curve of value creatures, flood the board, and close with go-wide attacks or a few aggressive payoff threats.
Sharpen the curve so the overwhelming majority of nonland cards are creatures with MV 3 or less to maximize hit rate on Kellan's trigger, and add tutors like Ranger-Captain of Eos and Recruiter of the Guard. Layer in payoff engines (Skullclamp, Mentor of the Meek, Cryptolith Rite) and a finisher like Craterhoof Behemoth or Overrun, then add efficient interaction (Swords to Plowshares, Path to Exile, Esper Sentinel) and fast mana to keep pace with stronger tables.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GW), by popularity.