
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
Ketramose turns exile into a relentless card-advantage engine: every turn you exile cards from graveyards or the battlefield, drawing cards (offset by lifelink and lifegain) to bury opponents in resources. You play a value/midrange shell with repeatable exile effects—processors, flicker, graveyard hate—then close with overwhelming card advantage or an exile-fueled combo. The body itself is a 3-mana indestructible lifelinker that swings once you've stockpiled seven exiled cards.
Add fast mana (Sol Ring, Arcane Signet, Cabal Coffers/Nykthos) and tutors (Demonic Tutor, Vampiric Tutor) to assemble engines faster. Lean into a tight blink-loop combo—Conjurer's Closet or Eldrazi Displacer with an exile-ETB creature plus a mana rock—for an instant-win line, and round out with strong exile removal (Swords to Plowshares, Path to Exile, Fateful Absence). Include a deck-out payoff (Thassa's Oracle, Jace, Wielder of Mysteries) so your runaway draws translate into an actual win.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BW), by popularity.