
When Niko enters, create two Shard tokens. (They're enchantments with ", Sacrifice this token: Scry 1, then draw a card.")
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: Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.
Niko is a value engine that pumps out Shard tokens for card advantage, then converts those Shards into copies of your best nonlegendary creature while simultaneously blinking the original for an ETB trigger. You build a board of high-impact ETB creatures and tokens, generate more Shards (and copies) than your opponents can answer, and grind out incremental advantage until you bury the table in card draw, tokens, and value triggers.
Add token doublers (Doubling Season, Anointed Procession, Parallel Lives) and free flicker/copy pieces to make every Niko activation generate runaway value. Lean into high-impact nonlegendary ETB creatures (Solitude, Mulldrifter, Eternal Witness, Archaeomancer) and cheap repeatable blink like Ephemerate to abuse them outside Niko. Tighten the curve with strong UW staples—Smothering Tithe, Esper Sentinel, Cyclonic Rift, Teferi's Protection—and add a clean wincon such as Approach of the Second Sun or a Felidar Guardian flicker loop.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite turns, Lock
→ Infinite turns, Lock
→ Infinite turns, Lock
→ Infinite turns, Lock
→ Infinite turns, Lock
Combos via Commander Spellbook.
Same color identity (UW), by popularity.