
Flying
If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos.
, Discard three cards with different names: Draw five cards.
Ormos turns your graveyard-fillers and self-mill into raw card advantage, refilling your hand five at a time by discarding three differently-named cards. You play a mono-blue draw-go control or spellslinger shell, build a deep board of card velocity, then bury the table in card advantage and counterspells while protecting Ormos. Late game, an empty library is a feature, not a death sentence—Ormos just grows.
Add fast mana (Sol Ring, Mana Vault, Mana Crypt, Mind Stone) so you can deploy Ormos and immediately activate it. Tighten the deck around a compact combo—Thassa's Oracle/Lab Maniac plus a reliable self-mill or draw engine—and pack more interaction (Swan Song, Mana Drain, Mystic Confluence). Finally, lean into wheel/discard synergies and no-max-hand-size enablers to make every Ormos activation pure profit.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.