
Flying, trample
When Rakdos enters, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
Rakdos is a 6/6 flyer with a board-wipe stapled on—when it enters, every non-Demon/Devil/Imp creature has a coin-flip chance to die, including your opponents' boards. Build a Devil/Imp/Demon tribal shell so your creatures dodge the wipe, then beat down through the air while opponents rebuild. You can also lean into coin-flip payoffs to weaponize Rakdos's trigger and turn variance into raw power.
Decide whether you're a tribal beatdown deck or a coin-flip combo deck and commit—mixing both dilutes consistency. Add manipulation like Krark's Thumb and Conspiracy to make the wipe one-sided, plus blink/reanimation (Sneak Attack, Goryo's Vengeance) to re-trigger Rakdos cheaply. Round out with premium BR ramp (Dockside, rituals, Treasures) and interaction so you can land Rakdos early and protect it.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BR), by popularity.