
First strike
Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever you sacrifice a Junk, add .
Attack every opponent each turn to flood the board with Junk tokens, then sacrifice them for free card advantage and red mana to fuel an explosive go-wide or burn-heavy turn. Rose turns combat damage into resources, so you curve out aggressively early and snowball into a midgame where each attack refills your hand and ramps you. You close by chaining Junk-fueled spells, big swings, or sacrifice payoffs.
Add more no-attack-required token generators (Hordeling Outburst, Krenko) and artifact-token enablers so your Junk and aristocrat payoffs keep firing through board stalls. Lean into haste and evasion (Fervor, Goblin Rabblemaster, Rogue's Passage) to guarantee Rose connects, and include rituals or Treasure synergies to convert the red mana floods into game-ending burn. Tighten the curve and add efficient interaction like Vandalblast and Chaos Warp to cover mono-red's blind spots.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.