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Tannuk, Steadfast Second
RRedLegendary Creature — Kavu Pilot

Tannuk, Steadfast Second

Mana value4Rank#4,993
BuildCard details

The Commander

Other creatures you control have haste.

Artifact cards and red creature cards in your hand have warp {2}{R}. (You may cast a card from your hand for its warp cost. Exile that permanent at the beginning of the next end step, then you may cast it from exile on a later turn.)

Guide

Gameplan

Tannuk is a mono-red tempo/aggro commander that floods the board with hasty threats and gets repeated value from warp. Cast big artifacts and red creatures early for {2}{R}, swing immediately thanks to haste, then re-cast them from exile later. You grind incremental damage and pressure while leveraging warp to deploy ahead of curve and re-use enters-the-battlefield effects.

Strengths

  • Universal haste makes every creature you draw an instant threat, enabling explosive, hard-to-plan-against aggression.
  • Warp {2}{R} lets you cheat expensive artifacts and red creatures onto the battlefield early for surprise damage and ETB value.
  • Mono-red consistency: easy mana base, cheap ramp via rituals/Treasures, and strong color-fixing isn't a concern.
  • Re-casting warped permanents from exile reuses ETB triggers and dodges sorcery-speed sweepers somewhat.

Weaknesses

  • Mono-red lacks card advantage, removal flexibility, and ways to recover from board wipes.
  • Warped permanents get exiled at end step if you don't cast them properly, so misplays can lose creatures.
  • Vulnerable to fog effects, lifegain decks, and pillow-fort/stax that blunts aggression.
  • No protection for the board means a single Wrath can end the game's momentum.

Key Cards

  • Purphoros, God of the Forge — Turns every hasty creature and warped ETB into direct damage, punishing go-wide and recast loops.
  • Terror of the Peaks — A huge red creature that's perfect to warp in, dealing damage for each subsequent creature you play.
  • Combat Celebrant — Hasty extra-combat enabler that lets your whole board swing twice for lethal alpha strikes.
  • Dockside Extortionist — An artifact-friendly value engine; warp or recast it to generate explosive Treasure ramp.
  • Birgi, God of Storytelling — Generates mana every time you cast a creature, fueling warp casts and recast loops.
  • Wheel of Misfortune — Refills your empty hand, mono-red's best answer to running out of gas after dumping threats.

Upgrade Path

Lean into mana acceleration (Jeska's Will, Dockside, Treasure makers) to chain warp casts and overload turns. Add card-advantage engines unique to red—Outpost Siege, Theater of Horrors, impulsive draw—since refueling is your biggest weakness. Tighten the curve around 4-6 MV red creatures and artifacts that benefit most from warp, and include protection like Heroic Intervention's red analog or Boros Charm-style indestructible effects to survive wraths.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Wide hasty board plus an extra-combat effect for a lethal alpha strike.
  • ▸Purphoros or impact-tunnel-style damage triggers off creatures and warp recasts.
  • ▸Big warped creatures like Terror of the Peaks closing out tables via combat and burn.
  • ▸Treasure-fueled explosive turns deploying multiple threats for overwhelming pressure.

Archetypes

  • Aggro — Blanket haste turns every drop into an immediate attacker for relentless pressure.
  • Tempo/Big Mana — Warp {2}{R} deploys expensive artifacts and red creatures ahead of curve for tempo swings.
  • Spellslinger/Impulsive Value — Warp's cast-from-exile interaction synergizes with impulse-draw and recast-value engines.
  • Big Creatures/Stompy — Hasty fatties and dragons attack the turn they land, ending games fast.

Combos

No combos found for this commander on Commander Spellbook.

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