
At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.
Y'shtola turns your end step into a blink engine—each turn you get two end steps, exiling and returning a creature to retrigger enter-the-battlefield effects twice. Build a mono-blue value engine loaded with ETB creatures (card draw, bounce, counters, mill, tutors), grind out advantage every turn, and snowball into a dominating board or a combo. You play a controlling early game, deploy a few key value creatures, then let the doubled end steps bury opponents in incremental advantage.
Add free or cheap blink outlets (Deadeye Navigator, Ghostly Flicker, Eldrazi Displacer) so you aren't bottlenecked on one end-step trigger, and slot in untapper-combo pieces like Peregrine Drake and Palinchron for a fast infinite-mana win. Tighten the manabase with fast mana (Mana Crypt, Sol Ring) and add strong protection/interaction like Cyclonic Rift, Force of Will, and Pact of Negation. Replace marginal ETB filler with high-impact tutors (Mystical Tutor, Tinker targets) and a compact win package so the engine converts to victory rather than just value.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite turns, Lock
→ Infinite turns, Lock
→ Infinite turns, Lock
→ Infinite turns, Lock
→ Infinite turns, Lock
Combos via Commander Spellbook.
Same color identity (U), by popularity.