
Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life.
, Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.
Turn the corner by sacrificing creatures to Zimone and Dina to draw and ramp lands, triggering the 'second draw' drain on opponents while gaining life. Build a steady engine of tokens or cheap fodder to fuel the activated ability, then convert extra-draw triggers into a slow drain or assemble a combo finish. Once you control eight or more lands, every activation digs two cards deep and lets you cheat lands into play.
Add fast mana (Mana Crypt, Sol Ring, Jeweled Lotus) and efficient tutors (Demonic Tutor, Vampiric Tutor, Worldly Tutor) to assemble engine pieces faster. Lean into a dedicated combo line such as Mikaeus plus a free sac outlet, or Underworld Breach loops, and add draw doublers like Alrund's Epiphany-style payoffs or Bloodletter to turn triggers lethal. Tighten the curve with cheap token makers and Treasure producers so you can chain activations the turn the commander lands.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BGU), by popularity.