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Azorius Chancery
Price$0.17 – $1.67
Buy on TCGplayer

Azorius Chancery

Land

LegalRank #436

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

{T}: Add {W}{U}.

Why is this card good?

Azorius Chancery is a serviceable but unexciting fixer for UW decks. The big draw is that it taps for two mana of different colors, effectively replacing the land you bounce and netting you a colored-source upgrade. That bounce can also be upside: reuse an ETB land (Bojuka Bog-style effects, or a fetch you want to re-crack) or save a land from a sacrifice/destruction effect. The downside is real: it enters tapped AND sets you back a land drop the turn you play it, so it's slow on tempo. That makes it best in midrange and slower control or aristocrats/value decks that don't mind the speed loss and appreciate consistent two-color fixing on a budget. Don't run it in fast, low-curve, or competitive UW decks where entering tapped and losing tempo matters — Hallowed Fountain, fetches, or untapped duals serve those better. It's a budget-bracket inclusion: fine when you can't afford premium duals, skippable otherwise.

Related cards

Dimir AqueductUB

Same bounce-land cycle producing two colors.

Boros GarrisonWR

Karoo bounce land in another color pair.

Hallowed FountainWU

Untapped WU dual shock land alternative.

Glacial FortressWU

WU check land that can enter untapped.

TundraWU

Original WU dual land, untapped fixing.

Prairie StreamWU

WU battle land, untapped with basics.

Celestial ColonnadeWU

WU dual that doubles as a creatureland.

Azorius GuildgateWU

Tapped WU dual fixing without bounce drawback.

Printings (23)

dscDuskmourn: House of Horror Commander · #261U$0.27Buy
m3cModern Horizons 3 Commander · #319U$0.36Buy
cluRavnica: Clue Edition · #229C$0.20Buy
mkcMurders at Karlov Manor Commander · #249U$0.36Buy
brcThe Brothers' War Commander · #175U$0.35Buy
2x2Double Masters 2022 · #400U$1.67Buy
2x2Double Masters 2022 · #318U$0.35Buy
vocCrimson Vow Commander · #171U$0.34Buy
Show all 23 printingsShow fewer
afcForgotten Realms Commander · #224U$0.33Buy
khcKaldheim Commander · #106U$0.29Buy
c20Commander 2020 · #256U$0.34Buy
c19Commander 2019 · #228U$0.31Buy
gk2RNA Guild Kit · #25U$0.30Buy
c18Commander 2018 · #233U$0.28Buy
cm2Commander Anthology Volume II · #236U$0.37Buy
imaIconic Masters · #232U$0.23Buy
cmaCommander Anthology · #239C$0.27Buy
c16Commander 2016 · #282U$0.17Buy
mm2Modern Masters 2015 · #235U$0.25Buy
c13Commander 2013 · #274C$0.29Buy
ddiDuel Decks: Venser vs. Koth · #33C$0.20Buy
cmdCommander 2011 · #265C$0.29Buy
disDissension · #170C$0.29Buy

Played by these commanders

Urza, Chief Artificer100% of 1
Sevinne, the Chronoclasm100% of 1
Aminatou, the Fateshifter100% of 1
Kynaios and Tiro of Meletis100% of 1
Aminatou, Veil Piercer100% of 1
Derevi, Empyrial Tactician100% of 2
Estrid, the Masked100% of 1
Sefris of the Hidden Ways100% of 1
Galea, Kindler of Hope100% of 1
Breya, Etherium Shaper100% of 1

Rulings (1)

  • 2013-04-15

    If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.

Discussion (0)