
At the beginning of your end step, put a loyalty counter on another target planeswalker you control.
+1: Create a 1/1 red Wizard creature token with ": Add
. Spend this mana only to cast a planeswalker spell."
−3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.
Commodore Guff can be your commander.
Commodore Guff is a planeswalker-matters commander that fl2ods the board with superfriends, then turns that critical mass into card advantage and reach. You ramp into planeswalkers, protect them with tokens and removal, and use Guff's passive to grow loyalty while his -3 refills your hand and burns the table. The deck snowballs ultimates and incidental damage until opponents fall to the cumulative pressure of an army of walkers.
Prioritize protection and proliferate effects—Teferi's Protection, Flawless Maneuver, Deepglow Skate, and Inexorable Tide—so your walkers survive and snowball. Add the dedicated combo of The Chain Veil with mana-floating walkers and ramp like Sol Ring, Arcane Signet, and mana rocks to enable explosive turns. Tighten the curve with cheap interaction (Swords to Plowshares, Counterspell, Cyclonic Rift) and board protection (Propaganda, Ghostly Prison) to bridge the slow early game.
Seeded from a single deck — rates appear once more public decks exist.
No combos found for this commander on Commander Spellbook.
Same color identity (RUW), by popularity.