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Midnight Clock
Price$0.36 – $4.47
Buy on TCGplayer

Midnight Clock

{2}{U}

Artifact

LegalRampCard DrawRank #608

{T}: Add {U}.

{2}{U}: Put an hour counter on this artifact.

At the beginning of each upkeep, put an hour counter on this artifact.

When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.

Why is this card good?

Midnight Clock is a sneaky-good blue mana rock that doubles as a guaranteed reset of your resources. It enters as a {2}{U} rock—on par with the staples like a worse-ramp-but-better-payoff option—and accumulates counters every upkeep. After roughly 12 turns (faster if you pump mana into it), it reshuffles your hand and graveyard into your library and refills you to seven cards. That delayed "wheel for yourself" is the real draw. It's excellent in control, mono-blue, and grindy commanders like Talrand, Urza, or anything that runs low on gas in long games. It also resets a depleted graveyard back into your deck, which can matter against mill or for re-using bombs. The downside: the payoff is slow and uncontrollable—you can't time the draw, and it exiles itself, so it's a one-shot. Skip it in fast combo or aggressive token/aristocrats decks that win before turn 12, or where you just want efficient ramp. Best as a value rock in patient blue shells.

Related cards

Mind's DesireU

Both reset and refill cards in mono-blue; reshuffling effects.

Time SpiralU

Shuffles graveyard/hand into library and draws seven, similar refill.

TimetwisterU

Classic hand/graveyard reshuffle and draw seven effect.

Sol RingC

Comparable mana rock providing ramp on turn one.

Arcane SignetC

Cheap mana rock alternative for blue mana generation.

Fellwar StoneC

Two-mana rock that taps for usable colored mana.

Talisman of DominanceUB

Blue mana rock at similar cost for ramp.

Memory JarC

Refills hand by drawing seven, alternative draw engine.

Printings (13)

sldSecret Lair Drop · #2217R$1.42Buy
drcAetherdrift Commander · #79R$0.36Buy
m3cModern Horizons 3 Commander · #189R$0.39Buy
otcOutlaws of Thunder Junction Commander · #100R$0.61Buy
wocWilds of Eldraine Commander · #99R$0.45Buy
clbCommander Legends: Battle for Baldur's Gate · #727R$0.36Buy
nccNew Capenna Commander · #226R$0.39Buy
vocCrimson Vow Commander · #108R$0.37Buy
Show all 13 printingsShow fewer
plstThe List · #ELD-54R$0.45Buy
eldThrone of Eldraine · #54R$0.41Buy
eldThrone of Eldraine · #346R$4.47Buy
peldThrone of Eldraine Promos · #54pR$1.09Buy
peldThrone of Eldraine Promos · #54sR$3.41Buy

Played by these commanders

Tegwyll, Duke of Splendor100% of 1
Millicent, Restless Revenant100% of 1
Saheeli, Radiant Creator100% of 1
Stella Lee, Wild Card100% of 1
Perrie, the Pulverizer100% of 1
Firkraag, Cunning Instigator100% of 1
Satya, Aetherflux Genius100% of 2

Rulings (4)

  • 2019-10-04

    If Midnight Clock leaves the battlefield while its last ability is on the stack, it won't be exiled.

  • 2019-10-04

    You can activate Midnight Clock's mana ability to pay the cost of its second ability.

  • 2019-10-04

    Midnight Clock's last ability triggers after one or more counters are put onto it if it had fewer than twelve counters on it before those counters were put on it and it has twelve or more counters on it after.

  • 2019-10-04

    Midnight Clock's first triggered ability triggers at the beginning of each upkeep, not just your upkeep. In a Two-Headed Giant game, an ability that triggers at the beginning of each upkeep rather than each player's upkeep triggers only once during each team's upkeep.

Discussion (0)