
Haste
Whenever Ardoz or another creature you control enters, that creature gets +2/+0 until end of turn.
: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
Ardoz is a mono-red aggro/go-wide commander that turns every creature you flood the board with into a hasty, +2/+0 attacker the turn it arrives. You deploy cheap creatures and tokens, swing immediately, and refuel with Ardoz's own token-maker so you always have bodies entering for damage. Most games end by overwhelming the table with hasty attackers or by funneling go-wide triggers into a big alpha strike.
Add more ETB-damage payoffs (Purphoros, Impact Tremors, Terror of the Peaks) and token doublers (Mondrak isn't legal in mono-R, but Krenko, Hordeling Outburst-style spells, and Goblin Rabblemaster work) so each entering creature does more. Bolster card advantage with Skullclamp, impulse draw (Light Up the Stage, Reckless Impulse), and fast mana (Sol Ring, Ashnod's Altar, rituals) to chain token activations. Finally, include protection from wraths via Goblin Bombardment, haste-enabled recursion, and a few combo outlets like Krenko + Skirk Prospector + Goblin Bombardment for a deterministic kill.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite colorless mana, Infinite death triggers, Infinite ETB
→ Infinite colorless mana, Infinite death triggers, Infinite ETB
→ Infinite colorless mana, Infinite death triggers, Infinite ETB
→ Infinite colored mana, Infinite colorless mana, Infinite creature tokens with haste
→ Infinite colored mana, Infinite colorless mana, Infinite creature tokens with haste
Combos via Commander Spellbook.
Same color identity (R), by popularity.