
When Byrke enters, put a +1/+1 counter on each of up to two target creatures.
Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.
Byrke is a +1/+1 counters payoff that snowballs your board to lethal sizes fast. Seed counters early, then attack to double them—turning modest creatures into game-enders within a turn or two. You win by attacking with enormous trampling or evasive threats, or by going wide with counter synergies.
Add counter multipliers (Hardened Scales, Branching Evolution, Conclave Mentor) and proliferate effects to maximize the doubling engine. Prioritize evasion and trample (Rancor, Akroma's Memorial) so doubled power converts to damage, plus protection like Heroic Intervention against wipes. For combo finishes, lean into Inkmoth Nexus and infect lines, and tighten the mana base with fast ramp like Sol Ring and Three Visits to deploy Byrke ahead of curve.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite colored mana, Infinite combat phases, Infinite untap of creatures you control
→ Infinite ETB, Infinite colored mana, Infinite lifegain triggers
→ Infinite colored mana, Infinite combat phases, Infinite +1/+1 counters on certain creatures
Combos via Commander Spellbook.
Same color identity (GW), by popularity.