
You can't cast permanent spells.
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. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
Codie forces a deck of only instants, sorceries, and lands (you can't cast permanents). Tap Codie for to make all five colors, then cast a cheap spell to dig and free-cast a higher-cost instant/sorcery, which itself can chain into the next free spell. The plan is to assemble a long chain of cantrips, rituals, and tutors in one turn that culminates in a lethal storm or game-ending spell.
Add fast mana that isn't a permanent-only crutch—rituals like Dark Ritual, Pyretic Ritual, and Desperate Ritual fuel extra Codie activations and chain links. Tighten the curve so every instant/sorcery is a cheap cantrip or tutor that keeps chains alive, and add Underworld Breach plus a compact storm finisher for a deterministic kill. Premium duals, fetches, and on-color fast mana smooth the five-color base since you can't run mana rocks.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BGRUW), by popularity.