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Coram, the Undertaker
BRGJundLegendary Creature — Human Warrior

Coram, the Undertaker

Mana value4Rank#6,490
BuildCard details

The Commander

Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards.

Whenever Coram attacks, each player mills a card.

During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.

Guide

Gameplan

Coram self-mills aggressively, growing huge from the biggest creature in any graveyard, then attacks to mill everyone while letting you cast spells and play lands milled from libraries that turn. You win by either swinging with a massive Coram or by turning mill into card advantage and value, casting your best spells straight from the yard.

Strengths

  • Becomes a large, often evasive (with trample/menace) attacker for cheap
  • Built-in card advantage by playing lands and casting spells off the top mill
  • Loves graveyard synergies in the best graveyard colors (Jund)
  • Punishes opponents with incidental mill while fueling your own engines
  • Low mana value (4) makes recasting after removal easy

Weaknesses

  • Grows from ANY graveyard, so opponents' fatties can swing his size unpredictably
  • Mill helps reanimator and graveyard-based opponents too
  • Vanilla without combat enablers—naked Coram is easily chump-blocked or removed
  • Graveyard hate (Rest in Peace, Bojuka Bog) shrinks him and shuts off recursion
  • Only triggers casting from yard on YOUR turns and only for cards milled from libraries this turn

Key Cards

  • Rogues' Passage — Makes a buffed Coram unblockable to close games and guarantee combat mill triggers.
  • Stinkweed Imp — Dredge lets you bin big creatures repeatedly to pump Coram and refill your yard.
  • Glistening Oil — Cheap menace/recurring evasion source; any trample or evasion turns Coram lethal fast.
  • Altar of Dementia — Sacrifice fatties to mill yourself and feed Coram's power while threatening mill kills.
  • Life from the Loam — Recurs lands milled off Coram and refuels self-mill loops for grinding value.
  • World Shaper — A big self-mill payoff that returns all milled lands when it dies, ramping hard.

Upgrade Path

Add reliable evasion (Whispersilk Cloak, Loxodon Warhammer, trample enablers) so Coram's size actually matters, plus more dredge and self-mill engines (Golgari Grave-Troll, Splinterfront/World Shaper effects) to consistently bin huge creatures. Lean into reanimation targets and spells like Reanimate, Animate Dead, and Unburial Rites to convert milled fatties into board presence. Tighten mana with Jund staples and fast ramp, and pack interaction (Assassin's Trophy, Deadly Rollick) to protect your attacks.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Connecting with an evasive, massively buffed Coram for commander damage
  • ▸Reanimating bombs (Razaketh, Archon of Cruelty) milled into the yard
  • ▸Sacrifice-based mill loops (Altar of Dementia) decking out the table
  • ▸Grindy value advantage burying opponents in card and board state

Archetypes

  • Self-Mill Value — Coram rewards filling your yard and casting/recurring milled cards each turn.
  • Big Creature Beatdown — His +X/+0 scales with the largest creature in any yard, making him a fast clock.
  • Reanimator — Self-mill puts fatties in the bin to cheat into play, also boosting Coram's size.
  • Mill/Combo — Sacrifice and mill outlets can deck opponents while powering up Coram.

Combos

No combos found for this commander on Commander Spellbook.

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