
Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards.
Whenever Coram attacks, each player mills a card.
During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
Coram self-mills aggressively, growing huge from the biggest creature in any graveyard, then attacks to mill everyone while letting you cast spells and play lands milled from libraries that turn. You win by either swinging with a massive Coram or by turning mill into card advantage and value, casting your best spells straight from the yard.
Add reliable evasion (Whispersilk Cloak, Loxodon Warhammer, trample enablers) so Coram's size actually matters, plus more dredge and self-mill engines (Golgari Grave-Troll, Splinterfront/World Shaper effects) to consistently bin huge creatures. Lean into reanimation targets and spells like Reanimate, Animate Dead, and Unburial Rites to convert milled fatties into board presence. Tighten mana with Jund staples and fast ramp, and pack interaction (Assassin's Trophy, Deadly Rollick) to protect your attacks.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BGR), by popularity.