
When The Reaper enters, put a -1/-1 counter on each of up to two target creatures.
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may put that card onto the battlefield under your control. Do this only once each turn.
You weaken opponents' creatures with -1/-1 counters, then steal them when they die under your control. Spread -1/-1 counters across the board to kill creatures and bring the best ones to your side, grinding out value while removing threats. Close games by snowballing a stolen army or converting all those counters into wraths and aristocrat payoffs.
Add proliferate and mass -1/-1 sources like Black Sun's Zenith, Toxic Deluge, and Carnifex Demon to convert wraths into theft engines. Layer in aristocrat payoffs (Blood Artist, Zulaport Cutthroat) and free sacrifice outlets so stolen and dying creatures always generate value. Tighten the mana with fast ramp (Sol Ring, signets) and recursion (Meren, Eternal Witness) to keep The Reaper online after removal.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BGR), by popularity.