
Flying
You may play lands from your graveyard.
Whenever you sacrifice another nontoken permanent during your turn, put a number of +1/+1 counters equal to Szarel's power on up to one other target creature.
Szarel turns sacrifice value into a snowballing +1/+1 counter engine: every nontoken permanent you sac on your turn dumps Szarel's power worth of counters onto a creature, growing a threat fast. You ramp and grind with lands replayed from the graveyard while a Jund sacrifice shell feeds the trigger, then convert the giant creature into a kill via trample, evasion, or a fling. Early turns set up fodder and sac outlets; mid-game you pump and beat down or assemble a one-shot.
Prioritize free sac outlets (Ashnod's Altar, Phyrexian Altar, Goblin Bombardment) so you can trigger Szarel multiple times per turn, then add reliable fodder generators like Bitterblossom, Pawn of Ulamog, and token makers. Layer in haste enablers and protection (Lightning Greaves, Heroic Intervention) plus reach finishers (Fling, Soul's Fire) to close before removal answers your one threat. Top-end tutors (Demonic Tutor, Worldly Tutor) and a Gitrog/Crucible land package push consistency and grind toward cEDH-adjacent power.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BGR), by popularity.