
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
Crew 1
Cosima is a mono-blue value engine: exile her on upkeep, ramp lands to stack voyage counters, then return her for a big card-draw burst whenever you choose. Meanwhile The Omenkeel side crews easily and steals lands/spells off opponents' libraries while you build toward a controlling, value-rich board. You win by out-resourcing the table and deploying a big threat or combo finisher.
Lean harder into fast mana (Mana Crypt, Sol Ring, Mana Vault) and ritual ramp so the voyage loop and big spells come online a turn or two earlier. Add a compact win condition such as Thrasios + Sword/untapper or a Laboratory Maniac line so the card draw converts to victory, and tighten the interaction suite with Force of Will, Fierce Guardianship, and Cyclonic Rift. Prioritize landfall payoffs and untap effects that abuse the constant land drops.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.