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Tatyova, Benthic Druid
Price$0.19 – $1.06
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Tatyova, Benthic Druid

{3}{G}{U}

Legendary Creature — Merfolk Druid

LegalCard DrawRank #457

Landfall — Whenever a land you control enters, you gain 1 life and draw a card.

3/3

KeywordsLandfall

Why is this card good?

Tatyova is one of the best value engines in Simic, turning every land drop into a card and a life point. In a format defined by card advantage, that's enormous — fetchlands, extra land drops, and ramp all double as draw spells. She shines as a lands-matter commander alongside Exploration, Azusa, Burgeoning, Crucible of Worlds, and land-recursion like Ramunap Excavator and Splendid Reclamation. Pile on landfall payoffs (Tireless Provisioner, Scute Swarm, Avenger of Zendikar) and she snowballs into a grindy midrange engine that simply outdraws the table. The lifegain also buffers you against aggression and fuels any incidental life synergies. She's flexible enough to slot into many GU value decks as a 99 card, not just the helm. When not to play her: she does nothing the turn she lands and dies to everything, so removal-heavy or fast cEDH tables will punish the tempo loss. If your deck isn't built to hit extra land drops, you're just drawing one card per turn — fine, but not exceptional.

Related cards

Aesi, Tyrant of Gyre StraitUG

Nearly identical landfall draw effect in Simic, often the same commander slot.

The Gitrog MonsterBG

Landfall card draw payoff with sacrifice, similar Golgari-adjacent engine.

CultivateG

Ramp that triggers landfall while fixing mana.

ExplorationG

Extra land drops double Tatyova's draw triggers.

BurgeoningG

Plays extra lands to maximize landfall draws.

Azusa, Lost but SeekingG

Additional land drops multiply landfall triggers.

Crucible of WorldsC

Replay fetchlands repeatedly for continuous landfall value.

ScapeshiftG

Drops many lands at once for massive draw and life gain.

Printings (11)

fdnFoundations · #247U$0.31Buy
dscDuskmourn: House of Horror Commander · #235U$0.26Buy
m3cModern Horizons 3 Commander · #273U$0.34Buy
lccThe Lost Caverns of Ixalan Commander · #290U$0.25Buy
cmmCommander Masters · #687U$1.06Buy
cmmCommander Masters · #358U$0.19Buy
dmrDominaria Remastered · #371U$0.24Buy
dmrDominaria Remastered · #203U$0.25Buy
Show all 11 printingsShow fewer
plstThe List · #DOM-206U$0.30Buy
domDominaria · #206U$0.27Buy
pdomDominaria Promos · #206sU$5.71Buy

Played by these commanders

Omo, Queen of Vesuva100% of 2
Hakbal of the Surging Soul100% of 1
Zimone, Mystery Unraveler100% of 1

Combos (8)

  • Tatyova, Benthic Druid + Doppelgang + Mystic Sanctuary

    → Infinite card draw, Near-infinite lifegain, Near-infinite lifegain triggers

  • Tatyova, Benthic Druid + Abundance + Retreat to Coralhelm + Sakura-Tribe Scout

    → Put all lands from your hand and library onto the battlefield, Near-infinite landfall triggers

  • Tatyova, Benthic Druid + Abundance + Retreat to Coralhelm + Llanowar Scout

    → Put all lands from your hand and library onto the battlefield, Near-infinite landfall triggers

  • Tatyova, Benthic Druid + Abundance + Retreat to Coralhelm + Scaled Herbalist

    → Put all lands from your hand and library onto the battlefield, Near-infinite landfall triggers

  • Tatyova, Benthic Druid + Abundance + Retreat to Coralhelm + Skyshroud Ranger

    → Put all lands from your hand and library onto the battlefield, Near-infinite landfall triggers

  • Tatyova, Benthic Druid + Abundance + Retreat to Coralhelm + Walking Atlas

    → Near-infinite landfall triggers, Put all lands from your hand and library onto the battlefield

Rulings (3)

  • 2024-11-08

    A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

  • 2024-11-08

    A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

  • 2024-11-08

    Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

Discussion (0)