
This spell costs less to cast for each permanent card in your graveyard.
Reach
Immune — Prevent all combat damage that would be dealt to Diamond Weapon.
Fill your graveyard with permanent cards to cheaply cast a 9-mana 8/8 (or similar stats) that can never die in combat, then swing repeatedly while ramping into other green fatties and value engines. You're a green stompy/midrange deck that uses self-mill and sacrifice to discount Diamond Weapon and recast it after removal. Win by going wide/tall with creatures, beating face, or assembling green combo finishers.
Add reliable evasion (Rogue's Passage, Shizo-style effects, Whispersilk Cloak) and trample sources so the immune body stops getting chump-blocked. Lean into faster dredge and self-mill (Hermit Druid, Life from the Loam, Splendid Reclamation) to consistently cast Diamond Weapon for a fraction of its cost. Round out with green's best ramp and a few combo or overrun finishers (Craterhoof Behemoth, Finale of Devastation) since mono-green wants explosive closing power.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.