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Ghalta, Primal Hunger
GGreenLegendary Creature — Elder Dinosaur

Ghalta, Primal Hunger

Mana value12Rank#474
BuildCard details

The Commander

This spell costs {X} less to cast, where X is the total power of creatures you control.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Guide

Gameplan

Flood the board with cheap, high-power creatures, then deploy a heavily discounted (often two-mana) Ghalta and beat down with a 12/12 trampler. The deck wins by going wide-and-tall fast, then connecting with Ghalta and other fatties to deal massive trample and commander damage.

Strengths

  • Explosive starts—dumping creatures early makes Ghalta cost almost nothing
  • Mono-green gives access to the best ramp and consistency in the format
  • Trample makes chump blocking nearly useless
  • Cheap to rebuild after a board wipe since green excels at recursion and card draw

Weaknesses

  • Crippled by board wipes—loses both Ghalta's discount and the offense
  • Single-target removal on Ghalta resets her cost dramatically
  • No evasion beyond trample; flyers and fogs can stall the ground
  • Mono-green lacks interaction, counterspells, and ways to stop combo decks

Key Cards

  • Steely Resolve — Names Dinosaur to give Ghalta hexproof, protecting your discounted threat from removal.
  • Garruk's Uprising — Grants trample to your team and draws a card whenever a power-4-plus creature enters.
  • Return of the Wildspeaker — Refills your hand by drawing equal to your biggest creature's power, perfect after committing fatties.
  • Craterhoof Behemoth — The premier finisher—turns your wide board of big creatures into lethal trampling damage.
  • Selvala, Heart of the Wilds — Both a power-dump that lowers Ghalta's cost and a ramp engine that taps for huge mana.
  • Heroic Intervention — Cheap blanket protection against board wipes and targeted removal.

Upgrade Path

Lower the curve with efficient high-power one- and two-drops (Steel Leaf Champion, Nest Invader, Dryad Arbor) so Ghalta is reliably free, and add fast ramp like Mana Crypt, Sol Ring, and elf mana-dorks. Invest in protection (Heroic Intervention, Vines of Vastwood, Snakeskin Veil) plus recovery engines (Beast Within, Heroic Intervention, Return of the Wildspeaker) to fight removal, and include a guaranteed haymaker finisher like Craterhoof Behemoth or Triumph of the Hordes to close before the table stabilizes.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Connecting with Ghalta for trampling commander damage
  • ▸Craterhoof Behemoth or Overwhelming Stampede alpha strike
  • ▸Triumph of the Hordes infect kill across the table
  • ▸Doubling Ghalta's power with Berserk or Xenagos-style effects for one-shot trample

Archetypes

  • Stompy / Big Creatures — Ghalta rewards a curve of high-power creatures that both fuel her discount and swing for lethal.
  • Voltron — A hexproof, trampling 12/12 closes games fast via commander damage and pump spells.
  • Tokens / Go-Wide — Wide boards of beefy tokens slash Ghalta's cost and enable Overrun-style finishers.
  • Ramp — Mono-green ramp lets you deploy threats ahead of schedule and recast Ghalta repeatedly.

Combos

  • Brinelin, the Moon Kraken + Gwenna, Eyes of Gaea + Thrasta, Tempest's Roar + Ghalta, Primal Hunger

    → Infinite +1/+1 counters on a creature, Infinite ETB, Infinite LTB

  • Brinelin, the Moon Kraken + Gwenna, Eyes of Gaea + Primeval Protector + Ghalta, Primal Hunger

    → Infinite LTB, Infinite ETB, Infinite storm count

  • Ghalta, Primal Hunger + Omnath, Locus of Mana + Food Chain

    → Infinite colored mana that can only be used to cast creature spells, Infinite commander casts, Infinite ETB

  • Brinelin, the Moon Kraken + Gwenna, Eyes of Gaea + Earthquake Dragon + Ghalta, Primal Hunger

    → Infinite LTB, Infinite ETB, Infinite storm count

  • Brinelin, the Moon Kraken + Gwenna, Eyes of Gaea + Ghalta, Primal Hunger + Sailors' Bane

    → Infinite +1/+1 counters on a creature, Infinite ETB, Infinite LTB

Combos via Commander Spellbook.

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