
This spell costs less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Flood the board with cheap, high-power creatures, then deploy a heavily discounted (often two-mana) Ghalta and beat down with a 12/12 trampler. The deck wins by going wide-and-tall fast, then connecting with Ghalta and other fatties to deal massive trample and commander damage.
Lower the curve with efficient high-power one- and two-drops (Steel Leaf Champion, Nest Invader, Dryad Arbor) so Ghalta is reliably free, and add fast ramp like Mana Crypt, Sol Ring, and elf mana-dorks. Invest in protection (Heroic Intervention, Vines of Vastwood, Snakeskin Veil) plus recovery engines (Beast Within, Heroic Intervention, Return of the Wildspeaker) to fight removal, and include a guaranteed haymaker finisher like Craterhoof Behemoth or Triumph of the Hordes to close before the table stabilizes.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite +1/+1 counters on a creature, Infinite ETB, Infinite LTB
→ Infinite LTB, Infinite ETB, Infinite storm count
→ Infinite colored mana that can only be used to cast creature spells, Infinite commander casts, Infinite ETB
→ Infinite LTB, Infinite ETB, Infinite storm count
→ Infinite +1/+1 counters on a creature, Infinite ETB, Infinite LTB
Combos via Commander Spellbook.
Same color identity (G), by popularity.