
You may play two additional lands on each of your turns.
Azusa lets you play three lands per turn, exploding your mana and land count well ahead of the table. You ramp hard early, chain land-based draw and recursion to refill your hand, then leverage that mana advantage to deploy huge threats or assemble a landfall/land-combo finish. The deck wins by snowballing resources until you out-mana and overpower everyone.
Add fast mana and land recursion (Crucible, Ramunap Excavator, Tireless Tracker) plus tutors like Crop Rotation and Expedition Map to find key lands. Tighten the curve toward landfall finishers (Avenger of Zendikar, Scute Swarm) or a Field of the Dead/Scapeshift package, and include protection like Heroic Intervention and Lightning Greaves to keep Azusa online. Stax pieces such as Root Maze or Tangle Wire can leverage your mana lead against faster combo decks.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Prevent all damage that would be dealt to you, Lock
→ Prevent all damage that would be dealt to you, Lock
→ Prevent all damage that would be dealt to you, Lock
→ Prevent all damage that would be dealt to you, Lock
→ Prevent all damage that would be dealt to you, Lock
Combos via Commander Spellbook.
Same color identity (G), by popularity.