
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Old Gnawbone turns combat damage into explosive ramp, generating piles of Treasure that fuel huge spells the same turn. You ramp into the 7-mana Dragon, swing with it (or any creature) for a player's life total in Treasure, then dump that mana into game-ending payoffs. As a 5/5 flier she also clocks fast on her own.
Add mana doublers (Mana Reflection, Doubling Cube) and power doublers (Xenagos, Berserkers' Onslaught) to multiply Treasure output, plus extra-combat enablers like Aggravated Assault and Combat Celebrant for combo finishes. Include protection such as Heroic Intervention and Swiftfoot Boots to keep Gnawbone alive, and trample-granters like Nylea, Rancor, or Garruk's Uprising to guarantee damage gets through. Cap it with payoffs—Craterhoof, Finale of Devastation, Genesis Wave—that convert sudden mana into wins.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite colored mana, Infinite combat phases, Infinite Treasure tokens
→ Infinite colored mana, Infinite combat damage, Infinite combat phases
→ Win the game at the beginning of your next upkeep
→ Win the game at the beginning of your next upkeep
→ Infinite turns, Lock
Combos via Commander Spellbook.
Same color identity (G), by popularity.