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Old Gnawbone
GGreenLegendary Creature — Dragon

Old Gnawbone

Mana value7Rank#889
BuildCard details

The Commander

Flying

Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.

Guide

Gameplan

Old Gnawbone turns combat damage into explosive ramp, generating piles of Treasure that fuel huge spells the same turn. You ramp into the 7-mana Dragon, swing with it (or any creature) for a player's life total in Treasure, then dump that mana into game-ending payoffs. As a 5/5 flier she also clocks fast on her own.

Strengths

  • Generates absurd mana from a single combat step, enabling explosive same-turn plays
  • Treasures fix colors and ramp simultaneously, even in mono-green
  • Evasive 5/5 body that immediately threatens damage and triggers herself
  • Synergizes with trample, doublers, and extra-combat effects for snowballing mana

Weaknesses

  • Needs to connect in combat, so removal or chump blockers stall the engine
  • Costs 7 and dies to any spot removal, costing a big mana investment
  • Treasure payoff requires having big spells in hand or she just makes mana
  • Vulnerable to board wipes and Treasure-hate; little intrinsic protection

Key Cards

  • Xenagos, God of Revels — Doubles a creature's power and grants haste, massively multiplying the Treasure generated on the swing.
  • Rapacious Dragon — Cheap Treasure synergy that pairs naturally with Gnawbone's token theme and ramp plan.
  • Craterhoof Behemoth — Turns a wide board into a lethal alpha strike that, if not lethal, makes overwhelming Treasure.
  • Mana Reflection — Doubles all the Treasure mana you tap, letting you cast everything in your deck in one turn.
  • Aggravated Assault — Extra combat steps mean repeat Gnawbone triggers, looping into near-infinite Treasure with enough mana.
  • Rite of the Raging Storm — Hasty 5/3 trampling tokens each turn give consistent unblockable-ish damage to fuel Treasure.

Upgrade Path

Add mana doublers (Mana Reflection, Doubling Cube) and power doublers (Xenagos, Berserkers' Onslaught) to multiply Treasure output, plus extra-combat enablers like Aggravated Assault and Combat Celebrant for combo finishes. Include protection such as Heroic Intervention and Swiftfoot Boots to keep Gnawbone alive, and trample-granters like Nylea, Rancor, or Garruk's Uprising to guarantee damage gets through. Cap it with payoffs—Craterhoof, Finale of Devastation, Genesis Wave—that convert sudden mana into wins.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Craterhoof Behemoth or other overrun effect for a lethal alpha strike
  • ▸Infinite combats via Aggravated Assault/Combat Celebrant generating lethal Treasure and damage
  • ▸Casting a massive X-spell like Walking Ballista or Genesis Wave off Treasure mana
  • ▸Beating down with a doubled-power, trampling Old Gnawbone

Archetypes

  • Big Mana Ramp — Treasures act as explosive ramp to cast oversized green payoffs and X-spells.
  • Combat/Aggro — Evasive and trampling creatures convert damage directly into mana and pressure.
  • Combo — Extra-combat effects plus mana doublers can generate functionally infinite Treasure to win.
  • Stompy Tokens — Going wide with hasty tokens multiplies combat-damage Treasure triggers.

Combos

  • Aggravated Assault + Old Gnawbone

    → Infinite colored mana, Infinite combat phases, Infinite Treasure tokens

  • Old Gnawbone + Hellkite Charger

    → Infinite colored mana, Infinite combat damage, Infinite combat phases

  • Old Gnawbone + Revel in Riches

    → Win the game at the beginning of your next upkeep

  • Old Gnawbone + Mechanized Production

    → Win the game at the beginning of your next upkeep

  • Old Gnawbone + Time Sieve

    → Infinite turns, Lock

Combos via Commander Spellbook.

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