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Doc Ock, Evil Inventor
UBDimirLegendary Creature — Human Scientist Villain

Doc Ock, Evil Inventor

Mana value7Rank#17,852
BuildCard details

The Commander

At the beginning of combat on your turn, target noncreature artifact you control becomes an 8/8 Robot Villain artifact creature in addition to its other types.

Guide

Gameplan

Doc Ock turns your noncreature artifacts into recurring 8/8 beaters every combat, so you flood the board with cheap mana rocks, Equipment, and utility artifacts, then animate one (or many) to swing for huge damage. Ramp into the commander, protect your artifact army, and grind out value while turning otherwise inert permanents into a constant threat.

Strengths

  • Repeatable, free 8/8 animation each combat with no mana cost
  • Turns mana rocks and other 'do-nothing' artifacts into real threats, so your ramp doubles as a wincon
  • Dimir colors give premier removal, card draw, tutors, and counterspells
  • Animated artifacts keep their abilities, enabling powerful Equipment and utility-artifact synergies

Weaknesses

  • 7 mana commander is slow and dies to spot removal, resetting your clock
  • Artifact-heavy boards are vulnerable to mass artifact removal and board wipes
  • Only animates one artifact per combat without extra effects
  • No built-in evasion, so your 8/8s can be chump-blocked indefinitely
  • Relies on having artifacts in play to do anything

Key Cards

  • Tezzeret the Seeker — Untaps artifacts for ramp/blockers and can tutor key pieces while ultimating into an artifact army.
  • Unwinding Clock — Untaps your animated artifacts every turn so attackers double as blockers.
  • Inspiring Statuary — Cheap artifact that becomes a beater and improvises out your bigger spells.
  • Lightning Greaves — Protects the easily-removed commander and grants haste to freshly animated artifacts.
  • Whispersilk Cloak — Gives an animated artifact unblockable to push through reliable damage and shroud to protect it.
  • Karn, Scion of Urza — Generates artifact tokens and card advantage that all become 8/8 attackers.
  • Sai, Master Thopterist — Floods the board with Thopter artifacts that fuel both animation and sacrifice value.

Upgrade Path

Add fast mana and ramp (Sol Ring, Mana Vault, Mana Crypt, Mind Stone) so the cheap rocks double as 8/8s, and lean into untap effects like Unwinding Clock and Voltaic Construct for offense and defense. Prioritize evasion (Whispersilk Cloak, Rogue's Passage) and commander protection (Lightning Greaves, Swiftfoot Boots) since your damage hinges on connecting. To push to high power, include artifact tutors (Fabricate, Whir of Invention) and a compact combo finish to close before opponents stabilize.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Swinging with multiple animated 8/8 artifacts each combat
  • ▸Voltron one-shotting via an evasive, Equipment-stacked animated artifact
  • ▸Artifact-based combos (e.g. untap loops for infinite mana/tokens)
  • ▸Grinding incremental value and card advantage into an unbeatable board

Archetypes

  • Artifacts (Affinity/Tron-style) — Doc Ock rewards a high density of cheap noncreature artifacts by turning each into a recurring 8/8.
  • Voltron — Animate a single artifact, load it with Equipment and evasion, and one-shot opponents with commander damage proxies.
  • Control — Dimir counters and removal stall the game while artifacts quietly assemble a lethal board.
  • Combo — Untap-artifact engines and animation enable infinite mana or attack loops with the right pieces.

Combos

No combos found for this commander on Commander Spellbook.

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