
At the beginning of each end step, put a slime counter on each creature you don't control.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.
, Sacrifice a Slug: Draw a card.
Toxrill is a one-card board wipe engine that grinds the whole table to death over a few turns. Once he sticks, every opponent's creature accumulates slime counters each end step and shrinks until it dies, handing you a swarm of Slug tokens. Convert those Slugs into cards and value while you protect Toxrill and close with evasive damage or attrition.
Add fast mana (Mana Vault, Fellwar Stone, signets) to deploy Toxrill ahead of curve and protection like Heroic Intervention. Lean into aristocrats payoffs (Blood Artist, Zulaport Cutthroat, Dictate of Erebos) so the constant deaths actually win, and add reanimation/flicker (Reanimate, Ghostly Flicker) to rebuy him cheaply. Top end with Cyclonic Rift, Toxic Deluge, and a clean wincon like Craterhoof-style overrun or a quiet combo to avoid stalling out.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Reduce the toughness of creatures opponents control to 0 on each of your turns
→ Reduce the toughness of creatures opponents control to 0 on each of your turns
Combos via Commander Spellbook.
Same color identity (BU), by popularity.