
Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.
Erestor turns every voting card into a card-advantage engine: you draw a card whenever players finish voting, scry based on opponents who diverge from you, and reward those who agree with you with Treasure (which you can leverage with your own bribery/politics). Stuff the deck with vote cards, untap to re-trigger via blink or repeatable votes, and grind a steady advantage while keeping the table happy until your value engine snowballs.
Maximize the density of voting cards (Council's Judgment, Capital Punishment, Coastal Piracy, Tyrant's Choice, Plea for Power, Expropriate) so Erestor triggers reliably, and add blink enablers like Brago and Ghostly Flicker to double up ETB votes. Lean into Treasure synergies and fast ramp (Sol Ring, signets, Cultivate) to convert your card lead into a decisive turn, then include a compact win such as Thassa's Oracle/Laboratory Maniac with Tamiyo's Safekeeping draw, or a reusable extra-turn loop. Tighten interaction with counterspells and Cyclonic Rift to protect your engine.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GU), by popularity.