
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Far Fortune wants to deal incremental damage early to ramp your speed to max, then turn every damage source into a beefed-up cannon. You attack to chip life, trigger speed gains, and snowball into burn spells and creatures that all hit for +1. The deck closes by combining direct damage, a wide or tall board, and the max-speed multiplier to burn the table down fast.
Add damage multipliers like Torbran, City on Fire, and Fiery Emancipation to stack with max speed for one-shot burn turns. Improve consistency with card draw (Faithless Looting, Light Up the Stage, Theater of Horrors) and cheap interaction so you reach max speed and keep the gas flowing. Tighten the curve and add haste enablers so attack triggers come online a turn earlier.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite damage, Infinite lifegain triggers, Infinite lifegain
→ Infinite damage, Infinite lifegain triggers, Infinite lifegain
→ Infinite damage, Infinite lifegain triggers, Infinite lifegain
→ Infinite damage, Infinite lifegain, Infinite lifegain triggers
→ Infinite damage, Infinite lifegain triggers, Infinite lifegain
Combos via Commander Spellbook.
Same color identity (BR), by popularity.