
Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each combat if able.
Fumiko forces all opponents' creatures to attack every combat, turning their boards into liabilities. You weaponize this by punishing attackers—goading-adjacent politics, pillowfort-style deathtraps, and combat damage triggers—while you sit behind a board that profits from the chaos. Win by letting opponents kill each other or by leveraging the forced-attack effects with damage payoffs.
Lean harder into damage doublers (Furnace of Rath, Gratuitous Violence) and punisher enchantments (No Mercy, Dueling Grounds, Powerstone Minefield) so forced attacks are crippling. Add red card advantage like Outpost Siege, Theater of Horrors, and Wheel of Misfortune to fight mono-red's card disadvantage, plus protection like Lightning Greaves to keep Fumiko's lock online. Tighten ramp with Sol Ring, treasures, and rituals to deploy your punishment package ahead of curve.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.