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Ghost-Spider, Gwen Stacy
RRedLegendary Creature — Spider Human Hero

Ghost-Spider, Gwen Stacy

Mana value5Rank#11,911
BuildCard details

The Commander

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Ghost-Spider attacks, she deals X damage to defending player, where X is the number of attacking creatures.

Guide

Gameplan

Flood the board with creatures, then swing with the whole team so Gwen pings each defending player for damage equal to the number of attackers on top of regular combat damage. You ramp into wide boards via token makers and cheap aggressive creatures, attack a single player repeatedly to burn them out, and use her menace to keep her connecting. Games end fast through doubled-up combat plus direct damage to the face.

Strengths

  • Built-in reach: she damages a player even if her attack is chump-blocked or partially stopped
  • Punishes go-wide builds—every extra attacker adds to her trigger and bodies on the board
  • Menace makes her hard to profitably block in mono-red where removal is scarce
  • Doubling effects and extra combats scale her damage explosively
  • Cheap to recast and aggressive in the early game

Weaknesses

  • Mono-red color identity means no enchantment removal and weak interaction overall
  • Board wipes are devastating since the strategy commits many creatures
  • Her damage only hits the defending player, not all opponents—must focus one foe
  • Flying/reach blockers and fogs blunt the alpha strike
  • Vulnerable to lifegain and pillowfort effects that slow aggression

Key Cards

  • Krenko, Mob Boss — Generates a massive army of Goblins to maximize the number of attackers and Gwen's damage trigger.
  • Purphoros, God of the Forge — Each token entering pings everyone, and he doubles as a hard-to-kill enchantment-creature payoff for going wide.
  • Aggravated Assault — Untaps for extra combats, letting Gwen fire her attack trigger multiple times per turn.
  • Goblin Bombardment — A sacrifice outlet that turns your wide board into direct damage and protects against wipes.
  • Hellrider — Adds extra burn per attacker, stacking neatly with Gwen's own attack damage.
  • Impact Tremors — Cheap go-wide payoff that drains opponents every time a creature enters.

Upgrade Path

Add fast mana like Jeweled Lotus, Sol Ring, and Mana Crypt to deploy token engines a turn early, and lean into doublers such as Anointed Procession and Mondrak alternatives within red—mostly via Doubling Season-style effects are off-color, so prioritize Krenko, Goblin Rabblemaster, and Hellrider density instead. Include extra-combat enablers (Combat Celebration, Moraug) and protect the team with Boros Charm-style indestructibility analogs like Make a Stand off-color—stay mono-red with Heroic Intervention's red cousin (none exists), so rely on hexproof boots and Goblin Bombardment as insurance. Tighten the curve and add Skullclamp for relentless card advantage off dying tokens.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Alpha strike with a wide board plus Gwen's damage trigger to one-shot a player
  • ▸Chaining extra combats with Aggravated Assault for lethal repeated triggers
  • ▸Death-by-a-thousand-pings from Impact Tremors, Purphoros, and token ETBs
  • ▸Goblin Bombardment sacrificing the team for a direct burn finish

Archetypes

  • Tokens / Go-Wide Aggro — More attackers directly increases her attack-damage trigger, rewarding mass token production.
  • Burn — Her direct face damage combines with red burn spells and ETB pingers to close games without combat.
  • Extra Combats — Repeating her attack trigger via extra combat steps multiplies both combat and trigger damage.

Combos

No combos found for this commander on Commander Spellbook.

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