
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
Build a critical mass of Adventure creatures and abuse the cast-side spells, copying each one for double the removal, ramp, card draw, or buffs while still getting the creature later. You grind value every turn off cheap adventures, then close with a wide board or a copied game-ending spell. Gorion himself is a 3-mana enabler with vigilance, so he attacks and blocks while you develop.
Add cost reducers and copy enablers like Lucky Clover, Naban-style doublers are limited but seek out more free-cast and untap effects to chain adventures in a turn. Prioritize the strongest stand-alone Adventure cards (Bonecrusher Giant, Brazen Borrower, Murderous Rider) and round out with Bant staples for ramp (Cultivate, Three Visits) and protection (Heroic Intervention, Swiftfoot Boots). Tighten the curve and add card-selection so you reliably keep Gorion online and chain value every turn.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GUW), by popularity.