
Ninjutsu (
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
: Target Ninja creature can't be blocked this turn.
Higure is a mono-blue Ninjutsu commander that turns evasive attackers into a recurring tutor engine. You play cheap unblockable threats, ninjutsu Higure (or other ninjas) into play after they connect, tutor up more ninjas on damage, and grind incremental card and tempo advantage until your evasive army or commander damage closes the game.
Lean into the lowest-curve evasive enablers (Faerie Seer, Changeling Outcast, Mistblade Shinobi) so Ninjutsu is online every turn, and add card-draw payoffs like Coastal Piracy and Bident of Thassa. Tighten the manabase with fast lands and rocks (Sol Ring, Arcane Signet, Sea Gate Restoration) and pack interaction—Counterspell, Swan Song, Cyclonic Rift, Rapid Hybridization—to defend the engine and break through stalls.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite turns, Lock
→ Infinite turns, Lock
Combos via Commander Spellbook.
Same color identity (U), by popularity.