
Whenever you cast an instant or sorcery spell, choose one —
• That spell gains deathtouch and lifelink.
• Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent."
Cast a high volume of cheap, copyable instants and sorceries; each cast either pumps a damage spell into a removal-everything lifelink bomb or spits out an Imp token. Build a board of Imps, then sacrifice or kill them to drain everyone, or go wide and swing. Spellslinger value snowballs as copy effects multiply both triggers.
Add spell-copy engines (Pyromancer's Goggles, Twinning Staff, Veyran-style doublers in color) and cost reducers like Birgi and Goblin Anarchomancer to chain more triggers per turn. Lean into sacrifice payoffs—Mayhem Devil, Bastion of Remembrance, Zulaport Cutthroat—so Imp deaths win outright. Improve mana with Treasure makers and ritual effects, and include protection like Lightning Greaves to keep Judith online.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BR), by popularity.